It was good to learn about a different rendering method than Unreal 4. Real-time lighting is supported through lumens instead of the existing build method, so when installing lighting,
He kindly explained that he changed the Movable settings to use lumen lighting and explained the Unreal work process and settings step by step, what a good reference is.
Even for a beginner, it was easy to follow. I think this is the best lecture for beginners who have not started using Unreal.
I also took many other Unreal lighting courses. The reason why this course is good is because it goes beyond just introducing the functions.
This is because it covers a wide range of theories and applications.
Usually, the writing course itself has a lot of volume. Dedicate the entire curriculum to introducing functions, or There are cases where only general theories are listed with the mindset that tools do not matter.
In most cases, just watching one course is not enough.
The course itself is well structured.
I think it would be okay to read this lecture twice and create a self-study curriculum using YouTube clips.
Originally, I worked with 3ds Max and V-ray, but in keeping with the trend of the times,
I only worked on modeling in 3ds Max and used Datasmith in Unreal.
I came across this course while studying on my own to learn how to do rendering.
The lecture itself requires comprehension rather than simple memorization.
Just like learning Unreal's Blueprint, you have to stop and follow the lecture and memorize it.
It wasn't a good lecture, and you could understand the content in general even if you turned off Unreal and focused on the lecture.
It was a level of difficulty.
(I signed up for the course for 180 days, but it was easy to understand, so I watched it all in 10 days haha;; for the remaining period.
I plan to review it regularly to make sure I absorb it.)
However, this does not mean that the lecture volume is small and that you can master the material after watching it once.
With Blueprints, you can find the functions you need, memorize them, or put together a node with just one painstaking effort.
Later, you can use the function by changing only the actor, but
There are so many variables in lighting that even if you know what changes when you touch it, the overall
It seemed like a lot of skill was needed to create a natural atmosphere.
However, because such proficiency is an area that requires sense and experience, online lectures have limitations.
However, this lecture provides direction to CG artists who are trying to create a final product with Unreal.
I think it's clear.
What was somewhat disappointing was that there was no indoor space as a reference to explain how to create a scene.
I hope I can see Unreal lectures at CG Bump again next time.
Personally, I would like to learn the workflow for interior space design by linking Max and Unreal.
Thank you for uploading a good lecture~
I did some personal work while studying UE5, but I was worried because I couldn't get the image I wanted. I think lighting has no choice but to test a lot, but there is a formula and there is a technical aspect, so I think the basics are important. I think this lecture is a good one to solidify those basics. In practice, unless you are a lighting artist, you don't have to do much lighting work, but I think this lecture can be a guide for those who have to study on their own. I also listened to writing lectures on YouTube and other online lecture sites, but it was disappointing that they focused only on the technical aspects. However, I liked that this lecture used film shooting techniques as an example and provided guidance on approaches and concerns about creating good works. In order to create a good work, it is necessary to think about not only the technical part but also the artistic part, and I think the fact that it covers the artistic part first and then takes a technical approach is what differentiates it from other lectures. Also, I felt that it was a thorough and detailed lecture as there were engine functions that I had missed because I was only working with the functions that I used every day, as well as useful tips to improve the quality of my work, hidden throughout the lecture. I highly recommend it to those who want to gain a solid understanding of writing concepts and improve their writing skills while self-studying.
This is a pre-recorded VOD video lecture. The collection period varies depending on the tuition.
🔔 Retention period: How long you can log in to the website to take the course ⛔ If you apply for a break, you can take a break for up to 30 days per session and take a break for up to 5 times (automatically start when the period elapses) ⛔ Starts automatically 7 days after purchasing the lecture.
Have subtitles (Korean, English, Chinese, Japanese)
The 'UE5 Real Time Lighting & Rendering' lecture contains all the knowledge you need for lighting. Based on the understanding of the principles and concepts of Lighting, not just following lectures, No matter what kind of concept you work on in the future, you can think about it and apply it on your own I've organized a lecture.
It includes both the level and the writing process.
I'll tell you how to use lighting and post-process properly.
The ultimate goal of the lecture is to remove barriers to entry to engines and lighting, It's about allowing yourself to create something. And what we need to improve for the results to be better I'll help you judge independently.
🟢 Real world and UE5 description 🟢 Frequently used features with UE5 interfaces 🟢 Project Settings and Work Processes 🟢 imagination of things happening outside the scene 🟢 devices for high-quality images 🟢 Understanding and Analysis of Light 🟢 Physical-based Light and HDRI environments set up 🟢 Fog's understanding and volumetric 🟢 Understanding and Using the Post Process
Let me tell you how to systematically learn lighting knowledge and utilize it in Unreal Engine 5.
It contains in-depth information on how to create a 'better image'.
Cinematographer Analysis
Correct understanding and utilization of UE5 essential actors
How to set up a Marmoset-like environment on UE5
Principles of Light and Gi
Understanding Volumetric Fog
Writing characters using meta-humans
Color Grading
How to set the render
Unlimited Learning Systems for the duration of the course
Analytical & Digital Implementation
Feel free to ask me through Discord.
All ability values go up.
Unreal Engine 5
MegaScans
Quilxel Bridge
*The version of the program used in the lecture doesn't matter much.
총 3강 / 45:40
총 4강 / 01:55:34
총 2강 / 01:29:33
총 4강 / 01:31:57
총 3강 / 01:08:29
총 4강 / 01:50:50
총 2강 / 50:26
총 3강 / 01:37:38
✅ Understanding and Utilizing UE5 Essential Actors ✅ Principles of light and Gi ✅ Understanding Volumetric Fog ✅ How to set the render ☑️ With ️ subtitles (Korean, English, Chinese, Japanese)
KRW 260,000
총 결제금액KRW 260,000
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