Course reviews

강의

  • 2023-01-11 14:32

I think this is a necessary course for CG designers.

Y***********

Originally, I worked with 3ds Max and V-ray, but in keeping with the trend of the times,

I only worked on modeling in 3ds Max and used Datasmith in Unreal.

I came across this course while studying on my own to learn how to do rendering.

The lecture itself requires comprehension rather than simple memorization.

Just like learning Unreal's Blueprint, you have to stop and follow the lecture and memorize it.

It wasn't a good lecture, and you could understand the content in general even if you turned off Unreal and focused on the lecture.

It was a level of difficulty.

(I signed up for the course for 180 days, but it was easy to understand, so I watched it all in 10 days haha;; for the remaining period.

I plan to review it regularly to make sure I absorb it.)

However, this does not mean that the lecture volume is small and that you can master the material after watching it once.

With Blueprints, you can find the functions you need, memorize them, or put together a node with just one painstaking effort.

Later, you can use the function by changing only the actor, but

There are so many variables in lighting that even if you know what changes when you touch it, the overall

It seemed like a lot of skill was needed to create a natural atmosphere.

However, because such proficiency is an area that requires sense and experience, online lectures have limitations.

However, this lecture provides direction to CG artists who are trying to create a final product with Unreal.

I think it's clear.

What was somewhat disappointing was that there was no indoor space as a reference to explain how to create a scene.


I hope I can see Unreal lectures at CG Bump again next time.

Personally, I would like to learn the workflow for interior space design by linking Max and Unreal.

Thank you for uploading a good lecture~

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